﻿#if DEBUG
namespace Test.Entity {

    public class ListTestEntity {

        // ----------- bit -----------
        public List<bool> bit1s;
        public List<byte> bit2s;
        public List<byte> bit3s;
        public List<byte> bit4s;
        public List<byte> bit5s;
        public List<byte> bit6s;
        public List<byte> bit7s;
        public List<byte> bit8s;
        // ----------- int -----------
        public List<bool> bools;
        public List<char> chars;
        public List<byte> uint8s;
        public List<ushort> uint16s;
        public List<uint> uint32s;
        public List<ulong> uint64s;
        public List<sbyte> int8s;
        public List<short> int16s;
        public List<int> int32s;
        public List<long> int64s;
        // ----------- float -----------
        public List<Half> float16s;
        public List<float> float32s;
        public List<double> float64s;
        // ----------- vint -----------
        public List<ushort> vuint16s;
        public List<uint> vuint32s;
        public List<ulong> vuint64s;
        public List<sbyte> vint8s;
        public List<short> vint16s;
        public List<int> vint32s;
        public List<long> vint64s;
        public List<decimal> decimals;
        public List<DateTime> dateTimes;
        // ----------- string -----------
        public List<string> vunicodes;
        public List<string> asciis;
        public List<string> utf8s;
        public List<string> utf16s;
        public List<string> utf32s;
        public List<string> gbks;

    }

}
#endif